Exorcism, oddly enough, is a rather unpopular topic in the modern gaming industry. Unlike cinema, where whole stories, video games, in their entire history were built around the rite of exile of demons, have acquired only a few titles, most of which exorcists themselves occupy far from the main role.

The more interesting, against this background, the creation of an indie developer who came out in early 2019 becomes Moribdware With a bulky name The Textorcist. The Story of Ray Bibbia. As it is easy to guess, it is precisely about him that it will be discussed in this review.

“Forgive me Father I have sinned.”90% of confession.

Vatican city

Rome. 1990s. Slowly gaining evil. Apart from a couple of words about the Holy Church reigning in the city (Orig. Holy Church), this is the whole exposition that is provided at the start of the player.

The main character of the story is Ray. By profession – private exorcist. By nature – a typical antihero. The eyebrows frowning, pompous, pompous and not averse to spending the evening in an embrace with a bottle. The authors are not in vain make the prefix “Private” to the profession of the protagonist. Replace the priest’s cassock with a battered leather coat, and the cross on the detective icon will turn out a typical cliche from films about depressed noir detectors.

An office located right in the apartment of the protagonist – on the spot.
The same principle follows the plot. History is firmly knocked down, clearly divided into acts, but at the same time it is quite standard and all its twists are easily worried about players with great experience in the genre. In the course of the narrative, a pair of skeletons will have time to jump out of the cabinet, find an understanding of the hero’s motivation, and the fog over his past will not be so thick.

To observe all of the above, however, it is interesting, because the game itself knows when it is worth letting go seriousness and laugh slightly at yourself. Most of the characters are caricatured, and the dialogs, even if they do not break the fourth wall, still skillfully ironize over stereotypes and cliches. Here and there, there are funny names of objects that play various variations of the word Holy, and the image of the former mentor Ray can naturally cause laughter. It is a shame against this background only that the game is noticeably losing the amount of humor closer to the end, and the main character himself and his pretense of cynicism begin to be tired.

Information about each defeated nonukcasinosites.co.uk/review/slotsamigo-casino/ enemy can be read in the Holy Book of Ray. Notes were written with humor and depict enemies in an anecdotal and frivolous form.

Old Testament

However, the main distinguishing feature The Textorcist, There are not dialogs and plot at all, and not even such a rare opportunity to get into the skin of an exorcist, but an unusual symbiosis of two genres – Bullet Hell and … print simulator.

In order to apply damage to enemies, you need to type on the keyboard texts that Ray reads from his sacred book. Opponents, at the same time, do not stand still and try to give the hero the change, releasing shells of varying degrees of complexity and saturation in it. At first, everything seems quite simple – move while the enemy attacks and soot the spells between his shots. However, already on the third enemy, the complexity of the game increases so much that you have to in a hurry to master simultaneous movement and print.

Some attacks, at first, seem completely impossible for evading, but there is always a way to get out of the water dry.
On the player’s side is the fact that Ray getting damage does not always lead to loss of health. If the Protagonist has a sacred book in the hands of the protagonist, then the shell who arrived on the hero will first knock it out of the hands. Managed to choose the scripture in time – exorcism will continue from the same place, and the character will remain unharmed. Otherwise, the exorcist will lose one of the three hearts, and if you select a manuscript for too long, then the text will forget. The latter means that it will have to be recruited again, so it is better not to substitute for enemy fire once again.

The objects issued for victory over the enemies are called upon to balance the complexity of the fighting. For example, dad shoes accelerate the character run, in connection with which it is easier to dodge the attacks, and the holy book bookmark helps to “forget” the text, doubleting the temporary window available for selecting the book. In addition to positive effects, outfitting items apply negative modifiers to glasses received during the battle. Against the general background, this seems absolutely an insignificant loss, unless, of course, you set yourself a goal to gain the maximum possible number of points. Especially for this purpose, the game contains a Combo system, which in the manner of the series Devil May Cry assigns shortcuts for an unmistakable set of text and avoiding damage.

The number of objects, as well as the slots for them, increases as the game is passing.

Cathedral of Christ the Savior

You can choose and put on the objects mentioned above in a local hub – Ray’s apartment, where we are automatically moved after each level passed. Also there you can read the magazine of the protagonist, look for descriptions of the already encountered opponents and delve into archives/computer. The latter is a separate mini-game, with its own search engine of Godle and the digging from this digging in the search results. A trifle, but nice. From here, the player goes to tasks, both new and, if desired, old.

The structure of the latter, as a rule, is not very intricate. Often, they are only a limited arena in which a battle with an enemy occurs, to which small corridors and branches are occasionally added. Obviously, the developers understood that it would simply be tired of throwing a player from a skirmish, and therefore some of the levels still offers a small set of side effects. In one of them, you need to take a walk through the forest-labyrinth or explore the temple for evidence, but more often the player is simply thrown into the thick of events without long preface.

Standard balance of power in the arena.
Like the conduct of attacks, interaction with the world occurs through a set of text. When approaching an interactive object, an inscription appears above it, which the player needs to be introduced to interact with the subject. With all the potential of the concept, a really interesting mystery, as well as the level involving some kind of study, meet only once for the game. It’s a shame, because the diversity of the authors are intermediate stages with simple puzzles and some kind of assembled objects, The Textorcist obviously would not have become worse.

Raspberry ringing

Although, given the general integrity and coolness of the performance, you can understand the developers – they simply decided to focus on the key aspects of the game. And, it is worth recognizing if you consider The Story of Ray Bibbia as an integral work, then frankly non -working elements are not here.

The game keeps in suspense and makes it clear that it is professionally expelled, well, not just. Literally, because if Ray uses the usual English against ordinary people and obsessed, then you will have to print against demons already in Latin. This not only makes the task more complex and non -trivial, but also adds to what is happening authenticity.

The canonical amen is on the spot and acts as a final word in each rite of exorcism.
Strengthening the general atmosphere is also facilitated by pixel schedules for a couple with vigorous musical accompaniment. That the picture, that the sound is by no means cheap and made with great love for the little things. The game will not skimp on beautiful locations either: battles take place both in the neon nightclub, and at the foot of the erupted volcano.

***
As a result – The Textorcist. The Story of Ray Bibbia absolutely not a hacking project. The game has quite a lot of memorable chips, the main of which is its unusual genre symbiosis. So, if you do not have an allergy to high -quality pixel graphics, you masterfully print on the keyboard and love hardcore, but honest battles with enemy enemy heavy strengths – you will definitely like the creation Morbidware.

It is worth paying attention to if:

• You quickly print on the keyboard and you are interested in an unusual game genre.
• You are looking for entertainment at 2-3 in the evening and prefer that the game combines short duration and high complexity.
• Antiheroa is your favorite character type and you are crazy about the theme of exorcism in media.

You can safely pass by if:

• You can’t stand the pixel graphics on the spirit and it does not matter to you what is hiding behind her wrapper
• The need to quickly switch between a set of text and evading enemy shells is too exhausting for you, and you prefer a thoughtful level of levels of levels
• You prefer Indi-player with a strong story, which is the central aspect of the game.

Officially, the game does not support any of the languages ​​except English, however, the Russifier from the Zone of Games team walks on the Internet. The author of this review did not try to establish it and therefore data on its quality and how the text for printing is transformed – there is no.

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